Notice concerning Implementing the “Provisional Network Gaming Management Rules”

Posted on Updated on

All provincial, autonomous region and municipal culture offices (bureaus), the Xinjiang Production-Construction Corps Culture, Radio and Television Bureau, Beijing, Tianjin, Shanghai and Chongqing Culture Market Administrative Law Enforcement Teams:

Our country’s first departmental regulation on network gaming management, the “Provisional Network Gaming Management Rules” (Ministry of Culture Decree No. 49, hereafter simply named “Rules”) took effect on 1 August 2010. The implementation of the “Rules” is an important method to persist in managing network gaming according to the law, and realistically ensuring that network gaming management attains desired goals, and is an important measure for standardizing network gaming business order and safeguarding a healthy and harmonious network culture environment. All localities must, with a spirit of daring to manage or being good at management, realistically perform all work to implement the “Rules”, and the relevant matters are hereby notified as follows:

I, Clarifying management counterparts, standardizing subject examination and approval

(1) Further clarifying management counterparts. Network gaming as named in the “Rules” mainly includes network games with customer terminals, Internet browsers or other terminals as operational form, as well as single-machine version games provided to the public through information networks. Other terminals refers to mobile telephones, individual digital processors, networked gaming consoles and all sorts of information equipment connected to information networks.

(2) Strictly standardizing subject examination and approval. Provincial-level administrative culture departments shall, according to the conditions and procedures provided in the “Rules”, be responsible for implementing subject access over work units engaging in network gaming online operation, network gaming virtual currency issuance and network gaming virtual goods exchange services, and other business activities, and formulating examination and approval work processes. Those found to meet qualifications through examination and verification, are issued with a “Network Culture Business Permit” after obtaining a Ministry of Culture uniform sequence number, and the examination and approval results are timely announced to society.

Content and authorization activity management must be strengthened concerning work units that do not need to obtain a “Network Culture Business Permit”, and engage in network gaming research, development and production.

II: Strengthening network gaming content management

(3) Carrying out electronic government affairs, making information public according to the law. Network gaming business enterprises may, through the Ministry of Culture “Network Gaming Content Examination Online Reporting and Progress Inquiry System”, perform reporting or filing procedures. The Ministry of Culture makes information on network gaming products having passed examination and filing public according to the law, provides real-time inquiry to society and accepts social supervision.

(4) Strengthening imported network game content examination. Network gaming business enterprises applying for imported network game content examination shall ensure that the reported network game research and development is complete, and is consistent with the official version used in business (or public service), and complete materials are filed according to the corresponding requirements of Article 11 of the “Rules”, and are reported to the Ministry of Culture for content examination. Network gaming business enterprises may not open user registration or receive fees from users before content examination is passed, and may not launch commercial activities through commercial cooperation, advertising, sales etc.

(5) Standardizing domestically produced network gaming filing. Network gaming business enterprises applying for domestic network game filing shall, according to the corresponding requirements of Article 13 of the “Rules, file complete materials, and report to the Ministry of Culture to conduct filing formalities. An exclusive reporting system is implemented for domestically produced network game filing, meaning that one domestically produced network game may only be reported by one network gaming business enterprises.

Where domestically-produced network games are jointly operated, the network game copyright holder shall conduct reporting. Where domestically produced network game copyright holders do not engage in the operation of said network games, they may authorize one network gaming business enterprise jointly operating the network game to exclusively report and file it.

Joint operation of domestically produced network games refers to one domestically produced network game being respectively operated by many network gaming business enterprises, and all network gaming business enterprises participating in the operation of the said network game having obtained permission from the copyright holder of the said network game according to the law.

(6) Strengthening network gaming dynamic supervision and management. Provincial-level administrative culture departments and comprehensive cultural market law enforcement organs shall, according to the provisions of Article 14 of the “Rules”, strengthen management over substantial fluctuations in network gaming content. Network gaming business enterprises shall conduct self-inspection over substantial fluctuations in network gaming content and implement self-inspection and filing formalities. Where there is objection, the Ministry of Culture network gaming content examination expert committee shall adjudicate.

III, Strengthening network gaming business activity supervision and management.

(7) Adopting realistic and effective measures to protect minors. Network gaming business enterprises shall, according to the requirements of Article 16 of the “Rules”, formulate user guidance and warning explanations. User guidance and warning explanations shall include a presentation of the game content, the method to correctly use the game as well as methods to prevent harm from occurring. They must, according to the real situation of the network game, formulate concrete regulations limiting minors from registering for the game and using the game, and adopt corresponding technological measures and management standards. They must further perfect network gaming minors’ parent supervision and protection project and the suitable age prompting project, and provide systemic guarantees for minors to play healthy games, and to healthily play games.

(8) Moving real-name registration systems forward in an orderly manner. Network gaming business enterprises must establish and perfect effective real-name registration systems, the said systems shall include the real full name of the network game user, the valid identification document number, contact method and other information. Network gaming business enterprises shall, according to State provisions concerning information security, preserve the registered information of users, and clearly notify users about their individual information and privacy protection policies in the real-name registration system.

All levels’ administrative culture departments and comprehensive cultural market law enforcement organs must supervise network gaming business enterprises’ accelerating the reform of existing registration systems. For network game products and registered users after 1 August 2020, the network gaming business enterprise shall implement the “Rules” within three months, and utilize real-name registration systems meeting regulations; for network game products and registered users before 1 August 2010, the network gaming business enterprises shall implement the “Rules” within six months, complete the construction of supplementary real-name registration information systems, and put them into use.

(9) Clarifying domestically-produced network game joint business standards. Network gaming joint business work units that are authorized to register exclusively, shall submit a list of names of all jointly-operating network gaming business enterprises operating said network game and permission documents stating that each has obtained lawful authorization. Where the quantity of domestically-produced network game joint business enterprises changes, it must be filed with the Ministry of Culture within 30 days from the newly-added or departed joint operating work unit activity occurring. Domestically-produced network game authorized persons must strengthen authorization management, and are jointly responsible for the propaganda, dissemination and other business activities of the network gaming business enterprise.

(10) Establishing and perfecting self-inspection systems. Network gaming business enterprises shall allocate with specialist personnel that has undergone Ministry of Culture training to be responsible for network game content and business activity self-inspection and management, and submits corresponding materials to the provincial administrative culture department including the self-inspection system of that enterprises and detailed information of the self-inspection personnel, which is reported by the provincial-level administrative culture department to the Ministry of Culture for filing.

(11) Standardizing network gaming authorization and authorization transfer acts. Network gaming business work units shall, according to the provisions of Article 17 of the “Rules”, earnestly check that the authorized person has network gaming business qualifications. Where network gaming business work units clearly know or should know that the authorized person does not have network gaming business qualifications and still authorized them to provide network games to the public through information networks, they will be investigated and prosecuted according to the provisions of Article 31 of the “Rules”. Where network gaming business enterprises violate the provisions of Article 17 of the “Rules”, and the authorized network game contains content prohibited by Article 9 of the “rules”, and an evil influence results, it will be severely punished according to the provisions of Article 30 Paragraph 1 of the “Rules”.

Where, during the process of network games’ online operation, the operating authorization is transferred, the two changing sides shall adopt vigorous steps to guarantee the lawful rights and interests of the users of the network game. When the operation right is transferred, the network gaming business work units having the network game user database bears the responsibility for guaranteeing network game users’ lawful rights and interests engendered by using the said game. Where network gaming business enterprises’ exclusive licence to operate imported network games online expires, and they continue to provide the network game to the public through information networks, they are investigated and prosecuted according to the law.

(12) Carrying out the “Essential Provisions on Network Game Service Formalization”. In order to guarantee the lawful rights and interests of network game users, and according to the principles of honesty, trust and fairness, the Ministry of Culture formulated the “Essential Provisions on Network Game Service Formalization” (see attachment). Network gaming business enterprises shall include the complete content of the “Essential Provisions on Network Game Service Formalization” in their service agreements with users, and no other provisions conflicting with them may exist. The implementation of the “Essential Provisions on Network Game Service Formalization” shall be developed in step with network game user real-name registration.

(13) Strengthening network gaming virtual currency exchange service management. Network gaming virtual currency exchange service enterprises may not provide exchange services for network games that have not been examined or filed by the Ministry of Culture, network games operated by enterprises not having network gaming business qualifications and network games operated from outside the borders of the People’s Republic of China.

(14) Sealing and blocking payment channels for illegal games and unlawful business activities. No work unit may provide third-party payment, online banking payment and other payment and accounting services and all other forms and types of payment services to illegal network games and unlawful network gaming business activities. Where, under the condition that it is clearly known or should be known that the service provision counterpart is an illegal network game, payment services are still provided, the administrative culture department or the comprehensive culture market law enforcement organ, according to the “Illegal Financial Organ Payment Service Management Rules” and other laws and regulations, notify relevant organs to deal with this according to the law.

IV, Strengthening leadership, expanding propaganda, strengthening supervision.

(15) Strengthening organizational leadership and examination. All levels’ administrative culture departments and comprehensive culture market law enforcement organs must strengthen their organizational leadership concerning implementation of the “Rules”, fully give rein to the function of Internet Cafe and Network Game Management Work Coordination Small Groups, satisfactorily implement all systems, measures and requirements provided in the “rules” jointly with other relevant departments, establish and complete long-term mechanisms for comprehensive network gaming governance.

Provincial-level administrative culture departments must conduct supervision over implementation work of the “Rules”, and report the corresponding situation to the Ministry of Culture. The Ministry of Culture will conduct inspection of all localities’ implementation work at the and of 2010, the inspection results will become an important indicator for administrative culture market law enforcement assessment.

(16) Expanding the public opinion propaganda strength. All levels’ administrative culture departments must launch special propaganda month activities concerning the “Rules”, and fully utilize newspapers, periodicals, radio, television, information networks and other media, to conduct complete reporting of the systems, provisions and implementation of the “Rules”. Network gaming business work units with strong implementation must be timely rewarded, and network gaming business work units with unsatisfactory implementation of management systems or weak execution must, at the same time as being investigated and prosecuted according to the law, be exposed and criticized in news media.

(17) Strengthening social supervision and discussion. All levels’ administrative culture departments and comprehensive culture market law enforcement organs must establish and perfect reporting systems, and achieve that reports are investigated and there is timely feedback on investigation results. It is necessary to cooperate closely with schools, household heads, media and society, in assisting the implementation of guardian responsibility of households and schools, and shape joint forces. It is necessary to, on the basis of public sentiment and reports, timely organize discussion activities with education workers, consumers, relevant departments and news media representatives concerning designated network gaming products. Sector organizations must vigorously guide enterprises to conduct self-examination and self-inspection of their own products and business activities, and relevant administrative culture departments and comprehensive culture market law enforcement organs must timely investigate and prosecuted unlawful acts reported by sector organizations.

It is hereby notified.

Essential Provisions on Network Game Service Formalization

29 July 2010

文化部关于贯彻实施《网络游戏管理暂行办法》的通知

各省、自治区、直辖市文化厅(局),新疆生产建设兵团文化广播电视局,北京、天津、上海、重庆文化市场行政执法总队:

我国第一部网络游戏管理的部门规章《网络游戏管理暂行办法》(文化部令第49号,以下简称《办法》)于2010年8月1日起施行。《办法》的实施是坚持依法管理网络游戏、切实将网络游戏管理到位的重要手段,是规范网络游戏经营秩序、维护健康和谐的网络文化环境的重要举措。各地要以敢于管理、善于管理的精神,切实做好《办法》的贯彻实施工作,现将有关事项通知如下:

一、明确管理对象,规范主体审批

(一)进一步明确管理对象。《办法》所称网络游戏主要包括以客户端、网页浏览器和其它终端形式运行的网络游戏,以及通过信息网络向公众提供的单机版游戏。其他终端,是指移动电话、个人数字处理器、联网的游戏机和接入信息网络的各类信息设备。

(二)严格规范主体审批。省级文化行政部门应当按照《办法》规定的条件和程序,负责对从事网络游戏上网运营、网络游戏虚拟货币发行和网络游戏虚拟货币交易服务等经营活动的单位实施主体准入,制定审批工作流程。经审核合格的,在取得文化部统一的序列编号后核发《网络文化经营许可证》,并及时向社会公告审批结果。

对不需要取得《网络文化经营许可证》从事网络游戏研发生产的单位,要强化内容和授权行为的管理。

二、强化网络游戏内容管理

(三)推行电子政务,依法公开信息。网络游戏经营单位可通过文化部“网络游戏内容审查网上申报及进度查询系统”履行报审或备案程序。文化部依法公开通过审查和备案的网络游戏产品信息,供社会实时查询,接受社会监督。

(四)加强进口网络游戏内容审查。申请进口网络游戏内容审查的网络游戏运营企业应当确保所报审的网络游戏研发完整,与正式运营(或公测)的版本相一致,并按照《办法》第十一条等相关要求备齐全部材料,报文化部进行内容审查。网络游戏运营企业在内容审查未通过前,不得开放用户注册或向用户收费,不得以商业合作、广告销售等方式开展经营活动。

(五)规范国产网络游戏备案。申请国产网络游戏备案的网络游戏运营企业应当按照《办法》第十三条等相关要求备齐全部材料,报文化部履行备案手续。国产网络游戏备案实行独家申报制度,即一款国产网络游戏只能由一家网络游戏运营企业进行申报。

联合运营国产网络游戏的,应当由该网络游戏的著作权人进行申报。国产网络游戏著作权人不从事该网络游戏运营的,可授权一家联合运营该网络游戏的网络游戏运营企业独家申报备案。

国产网络游戏联合运营是指同一款国产网络游戏分别由多个网络游戏运营企业运营,并且所有参与该网络游戏运营的网络游戏运营企业都依法获得该网络游戏著作权人的许可。

(六)加强网络游戏动态监管。省级文化行政部门和文化市场综合执法机构应当按照《办法》第十四条的规定,加强对网络游戏内容实质性变动的管理。网络游戏运营企业应当对网络游戏内容实质性变动进行自查,并履行审查或备案手续。对存在异议的,由文化部网络游戏内容审查专家委员会裁定。

三、加强网络游戏经营活动的监管

(七)采取切实有效的措施保护未成年人。网络游戏运营企业应当按照《办法》第十六条的要求,制定用户指引和警示说明。用户指引和警示说明应当包括游戏内容介绍、正确使用游戏的方法以及防止危害发生的方法。要根据网络游戏的实际情况,制定限制未成年人登录游戏和使用游戏的具体规定,并采取相应的技术措施和管理规范。要进一步完善网络游戏未成年人家长监护工程和适龄提示工程,为未成年人玩健康的游戏、健康地玩游戏提供制度保障。

(八)有序推进实名注册制度。网络游戏运营企业要建立和完善有效的实名注册系统,该系统应当包括网络游戏用户的真实姓名、有效身份证件号码、联系方式等信息。网络游戏运营企业应当按国家有关信息安全的规定保存用户注册信息,并在实名注册系统中向用户明确告知个人信息及隐私保护政策。

各级文化行政部门和文化市场综合执法机构要监督网络游戏运营企业加快现有注册系统的改造。对2010年8月1日之后运营的网络游戏产品和注册用户,网络游戏运营企业应当在《办法》施行起三个月内,使用合规的实名注册系统;对2010年8月1日之前运营的网络游戏产品和注册用户,网络游戏运营企业应当在《办法》施行起六个月内,完成实名注册信息增补系统的建设并投入使用。

(九)明确国产网络游戏联合运营规范。被授权独家申报的网络游戏联合运营企业,应当向文化部提交所有联合运营该网络游戏的网络游戏运营企业名单和各自获得合法授权的许可文件。国产网络游戏联合运营企业数量发生变化的,应当自新增或减少联合运营企业行为发生之日起30日内,向文化部备案。国产网络游戏授权权利人要加强授权管理,对被授权的网络游戏运营企业的宣传、推广等经营行为负连带责任。

(十)建立和完善自审制度。网络游戏运营企业应当配备经文化部培训的专门人员负责网络游戏内容和经营行为的自查与管理,并向省级文化行政部门提交包括本企业自审制度、自审人员详细信息在内的相关材料,由省级文化行政部门报文化部备案。

(十一)规范网络游戏授权与转授权行为。网络游戏经营单位应当按照《办法》第十七条的规定,认真核查被授权人的网络游戏运营资质。网络游戏经营单位明知或应知被授权人无网络游戏运营资质而授权其通过信息网络向公众提供网络游戏的,按照《办法》第三十一条的规定予以查处。网络游戏经营单位违反《办法》第十七条的规定,所授权的网络游戏含有《办法》第九条所禁止的内容,并且产生恶劣影响的,按照《办法》第三十条第一项的规定从重处罚。

网络游戏在上网运营过程中,运营权发生转移的,变更双方应当采取积极措施保障网络游戏用户的合法权益。运营权发生转移时,网络游戏用户因使用该款游戏而产生的合法权益,由拥有网络游戏用户数据的网络游戏经营单位承担保障责任。网络游戏运营企业上网运营进口网络游戏所获得独占性授权的权限过期,继续通过信息网络向公众提供该网络游戏的,依法予以查处。

(十二)推行《网络游戏服务格式化协议必备条款》。为保障网络游戏用户合法权益,按照诚实、信用、公平的原则,文化部制定《网络游戏服务格式化协议必备条款》(见附件)。网络游戏运营企业与用户的服务协议应当包含《网络游戏服务格式化协议必备条款》的全部内容,并且不得存在与其相抵触的其他条款。《网络游戏服务格式化协议必备条款》的实施,应与网络游戏用户实名注册工作同步开展。

(十三)加强网络游戏虚拟货币交易服务管理。网络游戏虚拟货币交易服务企业不得为未经文化部审查或备案的网络游戏、无网络游戏运营资质的企业运营的网络游戏和中华人民共和国境外运营的网络游戏提供交易服务。

(十四)封堵非法游戏及违法经营活动的支付渠道。任何单位不得为非法网络游戏和网络游戏违法经营活动提供第三方支付、网上银行支付和其他支付结算服务等各种形式的支付服务。在明知或应知所提供交易服务的对象是非法网络游戏的情形下,仍继续为其提供支付服务的,由文化行政部门或者文化市场综合执法机构依据《非金融机构支付服务管理办法》等法律法规通报有关部门依法处理。

四、加强领导、扩大宣传、强化监督

(十五)加强组织领导和检查。各级文化行政部门和文化市场综合执法机构要加强对贯彻实施《办法》的组织领导,充分发挥网吧及网络游戏管理工作协调小组的作用,会同有关部门把《办法》规定的各项制度、措施和要求落到实处,建立健全网络游戏综合治理的长效机制。

省级文化行政部门要对《办法》的贯彻实施工作进行督导,并将相关情况报送文化部。文化部将在2010年底对各地的贯彻实施工作进行检查,检查结果将作为文化市场行政执法考评的重要指标。

(十六)加大舆论宣传的力度。各级文化行政部门要在2010年8月开展《办法》专题宣传月活动,充分利用报刊、广播、电视、信息网络等媒体,就《办法》的制度规定和贯彻落实进行全面报道。对贯彻落实有力的网络游戏经营单位要及时表彰,对管理制度落实不到位、执行不力的网络游戏经营单位要在依法查处的同时,在新闻媒体上予以曝光批评。

(十七)强化社会监督和评议。各级文化行政部门和文化市场综合执法机构要建立和完善举报制度,做到有报必查并及时反馈查处结果。要与学校、家长、媒体、社会紧密配合,协助落实家庭、学校教育的监护责任,形成合力。要根据舆情和举报,定期组织教育工作者、消费者、有关部门及新闻媒体代表开展对特定网络游戏产品的评议活动。行业组织要积极引导企业进行自身产品、经营行为的自审自查,对行业组织通报的违规行为,有关文化行政部门和文化市场综合执法机构要及时查处。

特此通知。

附件:《文化部网络游戏服务格式化协议必备条款》

二○一○年七月二十九日

2 thoughts on “Notice concerning Implementing the “Provisional Network Gaming Management Rules”

    Updates 8 June | China Copyright and Media said:
    June 8, 2012 at 3:14 pm

    […] Notice concerning Implementing the “Provisional Network Gaming Management Rules” (2010) […]

    […] years, sometimes through soft soft measures such as self-regulatory conventions, sometimes through hard regulation. For a long time, these efforts were honoured more in the breach than in the observance. […]

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s